This is the stuff that really brings my tracks to life, and is why the EZD MIDI patterns are really nice. Most times I play the drums on the keyboard - I have gotten pretty good at this, and its fun as hell, but the subtle stuff that drummers do is tough and time consuming for me to emulate (things like ghost notes, playing the hihat with their foot while their hands are busy, complex fills.). I play the MIDI loop through a HW drum machine to minimize latency, laying down critical rhythm tracks (guitars, bass, piano), then replace the loops with a "real" drum track using a VI (usually EZD). I'm a control freak, so once I prepare to lay down my drums, I just switch off the looped track and do it all live.Īrmageddon wrote:I'm a control freak, so once I prepare to lay down my drums, I just switch off the looped track and do it all live. If you're building a drum track from canned patterns (I prefer to just lay down my own master drum track using EZDrummer as a tone module once I have the other tracks put together), you can always quantize the completed track, quantize it only to a percentage, humanize it a bit after using DP's Humanize function, or simply hit the "Humanize" button in EZDrummer, which you can then dial to taste. I have a 4/4 and a 3/4 pattern I did myself for looped click tracks, which are completely quantized. The problem can be solved by using one or more EZD patterns to create the initial click track, or by using EZD as a VI only (don't use the canned patterns) OR, you can pull the EZD tracks(s) forward a little once you create the complete part (including fills). So, if you lay tracks down using a click track, then want to put EZD patterns in later to create a realistic drum part (and you are a stickler about timing), you will notice a little sloppiness. Rentadrummer wrote:One other note - since EZD MIDI patterns are played by a human, when you lay them into a track, the beats do not line up exactly with the grid spacing (they are off a few ticks). ![]() One other note - since EZD MIDI patterns are played by a human, when you lay them into a track, the beats do not line up exactly with the grid spacing (they are off a few ticks). Confusing indeed, until you get the hang of it. ![]() Yes, the kick appears in the original instrument track. With multichannel you should still hear kick via the instrument track. Before you changed the routing in EZD to multichannel you should have heard all instruments. Rentadrummer wrote:Try routing the output of the original Instrument track to a bus and route the input of that bus to one of the 8 stereo tracks. I'm just needing to know if anyone else has run into this. I've set up much more complicated routing bundles than what I think is required here. Is this a known issue with DP or EZDrummer? Am I missing a setup option somewhere? I'm not a novice at setting up routing in DP. According to the tutorial video, there should be 8 pair coming in from EZDrummer. When I go to select the inputs for each of these stereo tracks I have only EZDrummer.1 through EZDrummer.7. Now when I go back to the DP track list I add 8 stereo tracks. ![]() I assign the "KICK" to "TRK 1", "SNARE TOP" to "TRK 2", "SNARE BOTTOM" to "TRK 3" and so on with the exception of the TOMS which I assign the first two toms to "TRK 5" and the last tom to "TRK 6". At this point I see 8 tracks that I can assign to each mic within the EZdrummer mixer. I then open the mixer in easy drummer and select "multichannel". I assign EZdrummer to the instrument track. I create a MIDI track and associated instrument track. I think I may have left out some details.
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